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CW Iron Trapdoors
Posted: Sat Jul 04, 2020 8:25 pm
by Lime
Hey, decorators like me use iron trapdoors more than yall think. they are crucial when messing with item frames banners and armour stands to make intricate shapes and details for realism - And just generally, it would be nice if we could open them - even if it was just the owners opening them to be allowed. Thanks.
Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 8:29 pm
by SavageEmoji
Yes! Yes! Yes! Being able to open and close them would be OSM.
Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 9:39 pm
by MCG8
yes this would be very handy

Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 9:50 pm
by Tisjstme
I know that doors work with opening. I just didn't understand why trap doors couldn't.
Yeah moving them would make making things so much easier.
Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 10:03 pm
by bahamabucks
Can't you just use a lever?
Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 10:38 pm
by MCG8
bahamabucks wrote: ↑Sat Jul 04, 2020 10:03 pm
Can't you just use a lever?
you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
Re: CW Iron Trapdoors
Posted: Sat Jul 04, 2020 11:43 pm
by bahamabucks
MCG8 wrote: ↑Sat Jul 04, 2020 10:38 pm
bahamabucks wrote: ↑Sat Jul 04, 2020 10:03 pm
Can't you just use a lever?
you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
But if you remove it wont it stay?
Re: CW Iron Trapdoors
Posted: Sun Jul 05, 2020 3:15 am
by Europa64
bahamabucks wrote: ↑Sat Jul 04, 2020 11:43 pm
you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
But if you remove it wont it stay?
[/quote]
From what I remember of redstone, it will not stay
Re: CW Iron Trapdoors
Posted: Sun Jul 05, 2020 6:18 am
by Lime
Nope, it wont stay :p
Re: CW Iron Trapdoors
Posted: Sun Jul 05, 2020 7:58 am
by WallyDonkey
The problem with that is that it relies on LWC, which is the plugin we use for chest/door/trapdoor protections. So we would have to install that large plugin on the creative server, and then every chest/door placed would be automatically locked. Then we have an additional 100 modreqs a day to remove locked objects someone placed on your plot on top of the current world edit ones. Whilst I appreciate the aesthetics of not having to redstone power iron trapdoors, at the moment it is not worth the additional hassle that LWC on the creative server would create.